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Counting Bowling: Read a number, count up to 10 objects and count to answer “how many”. Knocking down pins with a bowling ball is fun and so is counting them!
Equality Seesaw: Compare numbers and identify whether the number of objects in one group is equal to the number of objects in another group. Make the sides equal to balance the seesaw.
Shapes Bingo: Know your shapes (squares, circles, triangles, rectangles, hexagons) and win in this fun Bingo game!
Make 10: For any number from 1 to 9, find the number that makes 10 when added to the given number - in a pyramid solitaire card game. Have fun with the math in solitaire.
Time Flies: Time will fly and you'll have a good time while you tell time in hours and half-hours using analog and digital clocks.
Mathville Grade 1: 12 games (Count, Estimate, Add & Subtract, Numbers and Fractions, Skip Count, Time, Identify Shapes, Sort Shapes, Build Shapes, Pattern, Balance, and Graph) introduce kids to the village of Mathville.
Estimate and Go Buggy!: Beat the clock in this fun game and go buggy while you estimate the number (up to 100) of creepy crawlers.
Pick a Place: It helps to understand place value in this fun game.
Piggy Bank: Catch falling coins in your piggy bank while you count coins up to $1.00.
Mathville Grade 2: 21 games (Number Words, Order, Add & Subtract, Commutative and Associative Properties of Addition, Equivalents, Subtract Story, Place Value, Round, Add Tens & Hundreds, Skip Count, Multiply Story, Divide, Fraction Story, Patterns, Sort Shapes, Compose Shapes, Symmetry, Graphs, Probability, Measure, and Time) cover second grade math skills in the village of Mathville, where kids love math!
Dollar-taire: Practice to fluently add and subtract numbers to 100, look ahead and plan a sequence of actions to solve a problem, and mentally make change for a dolllar - all in a round of solitaire.
Flash Times: Interpret products as the total number of objects in equal-sized groups. Use multiplication, addition, symmetry, visual memory, and shape and pattern recognition to figure out the number of objects in a briefly glimpsed set.
Multiply Slalom: Multiply fluently within 100 to ski quickly and safely through the gates, or crash and burn until you learn.
Pizza Catch: Recognize half, quarter, third, and sixth partitions of a circle and understand that they can be combined to make a whole pizza.
Factor Float: Know all factor pairs for a whole number in the range 1–100 to beat an opponent who gets all remaining factors of any number you pick.
Blackjack 2.2: Recognize a fraction with denominator 10 as an equivalent fraction with denominator 100, use this technique to add two fractions with respective denominators 10 and 100, use decimal notation for fractions with denominators 10 or 100 and add them, and compare decimals to hundredths - all while you're trying to informally estimate the likelihood of alternative outcomes and win at blackjack.
Angles Tree Trim: Measure with a protractor or estimate angles to turn Santa through a circle to place balls at given points on the tree.
Get Rich Rotate!: Know your angles of rotation and collect riches in this exciting game.
Decimal Sum One: Add and subtract decimals to hundredth and plan a sequence of actions to solve a problem to win this game of pyramid solitaire.
Metric Match: Know relative sizes of measurement units within one system of units including km, m, cm, express measurements in a larger unit in terms of a smaller unit, and know metric system prefixes and units to clear the board in this matching game.
(x, y) Wizard: Practice math magic by graphing points (e.g., x-axis and x-coordinate, y-axis and y-coordinate) in the first quadrant of the coordinate plane to protect the castle.
Mathville Middle School: apply a wide range of grades 5 to 8 math skills in games, puzzles and everyday life in the original village of Mathville, where everything from work to play is filled with math.
Algebra On The Job: Be a Payroll Specialist and get paid for doing algebra! Evaluate expressions by substituting specific variable values, use variables to represent numbers and write expressions to solve problems.
Integer Interchange: Understand an integer as a point on the number line. Extend number line diagrams familiar from previous grades to represent points on the line in a new version of a classic math peg jumping puzzle.
Integers On The Job: Be a Climatologist! Use positive and negative numbers to represent quantities in a real-world context.
Mean, Median and Mode On The Job: Be a Market Analyst! Graph mean, median and mode for sets of market research data.
Ratio On The Job: Be a Photographer or a Webmaster! Analyze proportional relationships and use ratios to solve real-world and mathematical problems.